If a human player captures the capital, it will not be returned to the AI, allowing the player to decide the fate of factions. ![]() If the capital city of a faction is still somehow captured by an AI (due to a vanilla oversight with garrisoned armies), it will be returned next turn, even if the faction was destroyed. AI targeting against faction capitals has been disabled, allowing them to potentially stay in the game and make a comeback. Prevents the "tides"/complete control by a few factions due to the AI momentum steamrolling tiny factions and eventually destroying larger factions completely. Update: Capitals razed by human players now stay razed, and other factions will not colonize the ruins!
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